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Old Jun 22, 2012, 05:00 AM // 05:00   #1
Ascalonian Squire
 
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Default i'm making a Dervish, but is there a decent leveling build? (gwpvx doesnt have these)

I know we're not supposed to ask for builds, but I checked the gwpvx site and they don't have leveling builds. I am going to use their tear down build, but there are some skills on there (that seem vital) that I will not get until I am level 20.

Does anyone have a good leveling build they used? I'm sure it doesn't matter all that much, but if there's a decent one, I wouldn't mind knowing it.

Thanks!
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Old Jun 22, 2012, 05:43 AM // 05:43   #2
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There are two main reasons that people don't list leveling builds.

1 - You spend so little time in levels 1 - 19 that it's pretty much a waste of time.

2 - Levels 1 - 19 are training levels. It would be stupid if Anet expected you to have perfect builds and such right from the start. You're meant to make mistakes. This is a GOOD thing. Forget about looking at optimal end-game builds and focus on learning how to put together and evaluate builds yourself. Any random idiot can copy builds off pvx, but it takes a good player to be able to construct and optimise a team for them self. Your options are limited at this stage, so do your best to make the most of what you've got. Even if your builds turn out to be shit, at least you'll have started figuring out things like balancing energy costs, the key components in the build, attribute distribution, and so on.

EDIT: There's a phrase that goes 'Give a man a fish and he'll eat for a day. Teach him to fish and he'll eat for the rest of his life'. This is your situation.
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Last edited by Marty Silverblade; Jun 22, 2012 at 05:45 AM // 05:45..
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Old Jun 22, 2012, 06:26 AM // 06:26   #3
Ascalonian Squire
 
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While I understand what you're trying to say, I don't necessarily agree. I think your analogy fits for more real world events. I used to play GW years back, but I just came back. I trust the community of x amount of players to know what builds work. There's a very good chance that the build I'd like to do has already been done and isn't as good as it could be.

Basically, I'm just saying that it would be a waste of time to 'experiment' with things since they're already been done before and I come here for some advice on things to avoid. This is in no way a negative comment towards you, but I am just saying that I believe your analogy isn't sound.

While I appreciate the reply, I was more looking for things like:

- Are tear down builds worth it prior to level 20? I know that's what the Dervish is built around, but is it worth it without some of the higher level skills that make it what it is or should I just focus on scythe skills and just tank it?

Anyway, thanks for the reply.
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Old Jun 22, 2012, 11:19 AM // 11:19   #4
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I agree with Marty.

GW is completely different from other games.
1-19lvl is just tutorial here, the real game starts after 20lvl.

You level up pretty quickly just by doing the main storyline.
The worst thing you can do is rushing the game and skipping the lore just because of some skill that's available by the end of campaign.

RELAX AND ENJOY THIS GAME!
Good skills will come by themselves after time.


P.S. The most enjoyable thing on GW is the act of creation. You make your own builds and then see how wonderful they are. There are so many options, so many ways, so many skills. This is your style, your way to play, this is your game. Enjoy it, do it for fun. Not for level or gold.

Last edited by Sagittario; Jun 22, 2012 at 11:26 AM // 11:26..
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Old Jun 22, 2012, 12:58 PM // 12:58   #5
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1. pickup scythe
2. take the skills given to you for free, maybe buy 2 more and an IAS
3. ????
4. Profit.

You don't need to put much thought in the earlier missions, it's just cspacing and a small amount of balling practice.
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Old Jun 22, 2012, 01:22 PM // 13:22   #6
Arm
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since you just want to copy paste and have the work done for you I will tell you what to do.
You are wondering if you should change builds from pvx or if there is a go-to replacement for skills you don't have or think are underpowered.
Just copy the build you like that has a high rating, then sub in the skills you have or can get from trainer that are close to skills you are missing.
The build will function the same as at level 20, the main thing you are missing when you start out is properly runed and insignia'd armor. The build with teardown, enchants, etc will function basically the same.
So copy and paste and have fun following the herd sheepboy.
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Old Jun 22, 2012, 05:44 PM // 17:44   #7
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If your new to the game then like above mention just play the story line. The beginning quest and mission is not hard any set of skill would work fine and enjoy your time. If your not new to the game and have EoTN start a dervish, finish the initial beginner quest.

Get a running to ferry you to LA and go to EoTN, (run, walk, jump, or hire someone) and get your ass to Gunnar's Hold. Then do "Punch the Clown" and then repeat doing "Kilroy Stonekin's Punch-Out Extravaganza!" until you get to L20.

After the get yourself back to NF farm 100 SS pts (which is a cake walk at L20) and pickup the 30 extra attib point. Do the quest to open a single 2nd prof. Then go to GtoB open the rest of the profession. The entire process take less then 8 hours. No need any special build, no need heros, and L20 + max attib + 2nd prof, simple done done and done.

On a build note trust us no one going to spend time to make a < L20 build because you blow through level so fast in GW. Unless the toon is in pre-searing and is doing it for LDoA or LS title but that a different topic.

Last edited by Drk Dervish; Jun 22, 2012 at 06:21 PM // 18:21..
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Old Jun 22, 2012, 07:22 PM // 19:22   #8
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Although I agree with most of the other posters, since you asked for a build, I'll walk you through the creation of one to the best of my abilities.

Since your still leveling and are new, I will assume you don't have access to any elite skills or tomes, and are still on the starter island. Also, as I don't know your secondary, I'll just use all dervish skills.

First off, start with a rez. Most players can get away without using one, as they usually have rez scrolls or heroes to cover for them, but as you're new, I would recommend one. Res Sig or Sunspear rebirth sig should be fine.

Next, an IAS. An IAS is extremely useful on any melee character, espicially warriors and dervishes because it allows for the faster buildup of adrenaline. A 33% increase in attack speed actually results in a 50% increase in damage. Heart of Fury is probably the best IAS available for you.

Now you need some attack skills. Chilling Victory, Erimites attack, and Twin Moon Sweep are all decent attack skills available to you early.

Finally, I would recommend some enchantments to fuel your attack skills. The first I bring would be Zelous renewal. A cheap enchantment that scales with Mysticism and is excellent energy management. The other two are kind of harder to decide, but I would probably go with Heart of holy flame, as IIRC, there are many undead enemies on the starter island, and Aura of Thorns, to be used as cheap fuel for your attack skills.

As for attributes, I would first pump all your points into sythe master, and then mysticism. You can place any remaining points into Earth Prayers, but its not that important, as you are bringing Aura of Thorns because it is cheap fuel, not because of the conditions.

Your final build will be
[Heart of Fury][Chilling Victory][Twin Moon Sweep][Eremite's Attack][Zealous Renewal][Heart of Holy Flame][Aura of Thorns][Sunspear Rebirth Signet]

Hardly the best build out there, but it will more than serve your purposes on the starter island.
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Old Jun 22, 2012, 07:59 PM // 19:59   #9
Ascalonian Squire
 
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Quote:
Originally Posted by Arm View Post
since you just want to copy paste and have the work done for you I will tell you what to do.
You are wondering if you should change builds from pvx or if there is a go-to replacement for skills you don't have or think are underpowered.
Just copy the build you like that has a high rating, then sub in the skills you have or can get from trainer that are close to skills you are missing.
The build will function the same as at level 20, the main thing you are missing when you start out is properly runed and insignia'd armor. The build with teardown, enchants, etc will function basically the same.
So copy and paste and have fun following the herd sheepboy.
There's no need to be rude. I'm sure you've never followed a build or made a Hammerdin in Diablo 2.

Also, thanks for the builds guys. I'll keep my open for an IAS skill. I think I'll follow the advice and just sub some skills in for the build I am using.

Thanks guys!
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Old Jun 23, 2012, 06:50 AM // 06:50   #10
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You really just look for substitutes for the builds you see on the gwpvx and other places. Get 4 attack skills, an ias and ims, than whatever utility and crap you have to fill in.

You can look on guildwarswiki for which skills you can access and plan it out if you want to. You can grab Zealous Renewal, Twin Moon Sweep, Enchanted Haste, and Aura of Thorns from Tohn in Kamadan right off conveniently. Pious Assault is unusable. You can fill out the rest once you get to the mainland and Yohlon Haven. An easily accessible elite is Avatar of Balthazar if you feel brave enough with an underleveled players and heroes. Any avatar takes a low investment in Mysticism and scale well. If that's overwhelming, Reaper's Sweep is the easy elite to grab early on. In any case, Dervish (just like rangers) have it rough because the enchantments they rely on are expensive with low mysticism, hence my suggestions for elites.

In terms of skills you want to grab, unlocking skills works fantastic, but still sucks because you dont have enough attributes to work with. The only IAS we care about at the start is heart of fury if we don't have access to eotn or no pious renewal. It unfortunately got nerfed because lolanet so scales horribly with mysticism. Unless you get a run to kodash, the skills you have will be the ones you can get from kamadan and yohlon haven. You can't really use pious renewal fully yet because you don't break even until 8 mysticism, however you can grab the skill at consulate docks mission early on. However since you can grab aohm immediately (the update made it beast for scaling), PR becomes useful as you have access to TWS and Rending Sweep immediately and other teardowns.

Here should be the plan:
  • If you have access to mox, this is gives you a powerful hero and a scythe to use if you wish.
  • Use a /W secondary, you want to grab whirlwind attack because it scales very good.
  • Grab AoHM at your convenience.
  • Zealous Renewal, Twin Moon Sweep, Rending Sweep, Enchanted Haste, and Aura of Thorns for Tohn once you get some gold. You will not be using twin moon sweep yet because your weapon sucks and takes a teardown.
  • As soon as you get sunspear r1, go grab whirlwind attack as you will have points by then. Eternal Aura is also extremely useful because of the flat +100 hp, just be careful with teardowns.
  • This will be pretty much what you use until Consulate Docks, where you can grab PR.
  • You should be level 10 by now unless you rushed, so head to eotn for Pious Fury.
  • You now have your pious teardowns build once you grab skills from yohlon haven. You should run 5 mysticism with the rest in scythe until you can afford enough scythe to run 7+1 mysticism or more.
  • Grab a different elite like i mentioned before if you cbf to use pious teardowns.
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Old Jun 23, 2012, 05:56 PM // 17:56   #11
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If you feel like being lazy and have no qualms about having any of your more story-progressed characters go /Dervish and capture/train-to-unlock needed skills, I found this D/W to be rather easy for Normal Mode content (as opposed to for speed clears and farming - no idea how it performs that way...):

Scythes 11+1+1 / Wind 10+1 / Mysticism 10+1

Chilling Victory (basic Adrenal attack)
Radiant Scythe (always good to have Energy refills)
Whirlwind Attack (mostly for those times when Chilling Victory's refilling and when your foes aren't all in the proper arc for a scythe attack)
ONSLAUGHT (takes care of both IMS and IAS - and is permanent thanks to Wind 11)
2x Flash Enchantments of your choice, just to make sure you have a back up in case you run into enchantment stripping, and to keep Onslaught covered at all times (I prefer Grenth's Aura & Heart of Holy Flame)
Faithful Intervention (just in case your Monks get distracted :P)
Eternal Aura (buttload of extra health - death protection's nice, too, since I hear it counts as ending if you dye, thus instarezzing yourself)

Vigor & Vitae runes, Windwalker (once you can afford them) insignias. A Sundering OR Vampiric Scythe of Fortitude OR Enchanting, of course, depending on your preferences.

Cast Eternal, then Faithful, then Onslaught, then one of your Flashes, then fight. Always keep Onslaught covered. My Derv's currently a ~330k Survivor since the build got assembled, so it can't be all that bad a build since I suck at the game. :P
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